InkPlayWiki

Handle player PC requests

Published: 2026-07-12 - Updated: 2026-07-13 - 8 min read - InkPlay Team

Review and respond to player requests for PCs so staff stay in control while customers get a smoother flow.

How should staff respond when players request a PC?

Player requests become a staff-managed queue instead of a crowd at the counter or unmanaged customer expectation.

Before you start

  • Enable player-facing request features only after core session flow works.
  • Train staff to check requests during busy hours.
  • Keep PC availability accurate in the Controller.

Use requests to reduce counter pressure

Requests help players signal interest, but staff still decide whether a PC can be assigned or started.

  • Treat requests as signals, not automatic session starts.
  • Check station availability before approving or responding.
  • Tell players how requests are handled at the branch.

Respond from the Controller

Staff should review the request, choose the correct action, and keep the floor controlled.

  • Accept, reject, or resolve requests according to branch policy.
  • Use registered player identity when available.
  • Avoid starting sessions without confirming payment or balance rules.

Review busy-hour behavior

Requests can be useful during peak time, but only if staff check and resolve them quickly.

  • Assign someone to watch requests during busy periods.
  • Clear stale requests after the customer leaves or changes plans.
  • Adjust customer instructions if requests create confusion.

Verify it worked

  • Staff can see new requests in the Controller.
  • Requests do not bypass payment or staff approval.
  • Stale requests are cleared during shift handoff.

Troubleshooting

Players think a request guarantees a PC.

Explain request handling and keep staff approval visible in the branch process.

Requests pile up unseen.

Make request review part of the cashier or floor staff routine during busy hours.

See also