Product

Gaming venue platform.

InkPlay is no longer only a cafe timer. It is the operating layer for gaming spaces and the network layer that helps players, streamers, sponsors, and indie games meet the audience already inside those spaces.

InkPlay branch performance dashboard

InkArena

The home-player companion for game activity, compatible partners, squads, Player Passport identity, teams, and esports growth.

Controller

The branch command center for PCs, sessions, staff, money, reports, funds, points, and store operations.

Agent

The player-facing PC experience for games, timers, wallet balance, prize points, support, and promotions.

Mobile app

The gamer companion for QR login, branch linking, PC requests, squads, friends, teams, and activity.

TV display

A paired console or station screen for live status, store branding, display art, and campaign takeovers.

How it works

Local-first operations, cloud-managed growth.

The branch stays fast on the local network, while the cloud keeps owner accounts, releases, billing, promotions, and player network features connected.

1

Cloud platform

Owner accounts, billing, releases, platform promotions, gamers, and branch visibility.

2

Branch Controller

Local-first operations for staff, PCs, sessions, store flow, money, and reports.

3

Agent PCs

Fullscreen player shell, game launch, wallet and points feedback, help, and promotions.

4

Mobile and displays

Player app, QR login, squad network, console TV screens, and public-facing moments.

Audiences

Built for more than one side of the counter.

Operators still get the clearest buying path, but the platform now explains why gamers, creators, brands, and game makers also belong in the InkPlay story.

OperatorsRun the venue floor, staff flow, session money, players, reports, and device health.
GamersCarry identity, branch progress, QR login, requests, squads, friends, and teams between visits.
StreamersReach active gaming spaces through community, event, and campaign discovery surfaces.
SponsorsPlace campaigns where players already look: Agent PCs, events, right rails, and display screens.
Indie studiosPromote games to real venue audiences and route interest into events, squads, and branches.