InkPlayWiki

Handle mobile PC requests

Published: 2026-07-12 - Updated: 2026-07-13 - 8 min read - InkPlay Team

Use mobile PC requests as a staff-controlled queue for players who want a station, package, or branch response.

How should staff treat requests that come from mobile?

Mobile requests help staff organize demand without automatically starting sessions or bypassing payment rules.

Before you start

  • Mobile request surfaces are enabled for the branch.
  • Staff have a routine for checking request queues.
  • PC availability is accurate in the Controller.

Explain what a request means

A mobile request is a signal to staff, not a guaranteed booking or automatic session.

  • Tell players that staff confirm availability.
  • Keep payment or balance rules separate from the request itself.
  • Use request status to reduce counter confusion.

Review the queue

Requests are useful only when staff check them during active operation.

  • Assign cashier or floor staff to watch requests during busy time.
  • Check the requested station or station type before responding.
  • Clear stale requests when players leave or change plans.

Respond and start the next action

After reviewing a request, staff should respond through the branch process that matches the player and payment state.

  • Approve, reject, or resolve according to branch policy.
  • Start a paid session only after payment or balance rules are satisfied.
  • Use player account context when the request comes from a linked player.

Verify it worked

  • Staff can see mobile PC requests in the Controller.
  • Requests do not create sessions without staff approval.
  • Resolved requests no longer clutter the active queue.

Troubleshooting

Requests are missed during rush hours.

Assign request review to a role and include it in shift handoff.

Players think requests reserve a PC automatically.

Clarify branch wording and train staff to confirm availability before promising a station.

See also